Work Life (Visual Novel / Game)
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▼Ninstant_message_state | State used in instant_message.h |
Cim_state | Various state components when sending messages |
▼Nmain_character_state | State representing main character choices and preferences |
Cmc_state | State struct containing various stateful item preferences |
▼Nminigame_state | Various minigame state structs |
Cminigame_state | Encapsulated minigame state |
▼Nrelationship_state | State encapslated relationship state and its operations |
Crelationship_state | Relationship state struct |
▼Nruntime_state | Various settings that can be changed at runtime |
Cruntime_state | Struct to bundle runtime toggles |
▼Nsave_state | Save state cover how SRAM is mapped |
CSaveState | SaveState holds 3 game states |
▼Nstate | Global game state |
CGameState | Encapsulated game state |
Clock_state | Store if character is unlocked. see story::unlocks |
▼Nvnlib | Visual-novel library |
CMenuChoice | Struct passed to a vnlib::menu |
CMenuOptions | Struct pass to vnlib::menu |
CSayOptions | Options passed to vnlib::say |
▼Nweekend_event_state | Various progress values for weekend_event state tracking |
Cweekend_event_state | Struct containing weekend_event progress values |