Work Life (Visual Novel / Game)
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 Ninstant_message_stateState used in instant_message.h
 Cim_stateVarious state components when sending messages
 Nmain_character_stateState representing main character choices and preferences
 Cmc_stateState struct containing various stateful item preferences
 Nminigame_stateVarious minigame state structs
 Cminigame_stateEncapsulated minigame state
 Nrelationship_stateState encapslated relationship state and its operations
 Crelationship_stateRelationship state struct
 Nruntime_stateVarious settings that can be changed at runtime
 Cruntime_stateStruct to bundle runtime toggles
 Nsave_stateSave state cover how SRAM is mapped
 CSaveStateSaveState holds 3 game states
 NstateGlobal game state
 CGameStateEncapsulated game state
 Clock_stateStore if character is unlocked. see story::unlocks
 NvnlibVisual-novel library
 CMenuChoiceStruct passed to a vnlib::menu
 CMenuOptionsStruct pass to vnlib::menu
 CSayOptionsOptions passed to vnlib::say
 Nweekend_event_stateVarious progress values for weekend_event state tracking
 Cweekend_event_stateStruct containing weekend_event progress values