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Work Life (Visual Novel / Game)
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store if character is unlocked. see story::unlocks More...
#include <state.h>
Public Member Functions | |
| void | init () |
| initialize the struct | |
| void | lock (character::CHAR_ENUM c) |
| ensure that character is in locked state | |
| void | unlock (character::CHAR_ENUM c) |
| ensure that character is in unlocked state | |
Public Attributes | |
| bool | is_unlocked [character::COUNT] |
| locks per character (true = unlocked, false = locked) | |
| int | progression [character::COUNT] |
| story the progression counter for unlock dialog | |
| character::CHAR_ENUM | last |
| last character to initiate an unlock event with | |
store if character is unlocked. see story::unlocks