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Work Life (Visual Novel / Game)
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encapsulated game state More...
#include <state.h>
Public Attributes | |
| char | initialized |
| char to indicate if this memory region is initialized | |
| int | day |
| day counter in game, starts at 0 | |
| char | mc_name [GAME_NAME_LEN+1] |
| the main character's name. input at story start | |
| lock_state | unlock_state |
| store if character is locked/unlocked | |
| runtime_state::runtime_state | runtime_state |
| various runtime settings | |
| relationship_state::relationship_state | rel_state |
| various relationship settings | |
| main_character_state::mc_state | mc_state |
| various character preferences | |
| instant_message_state::im_state | im_state |
| various instant_message settings | |
| minigame_state::minigame_state | mg_state |
| various minigame settings | |
| weekend_event_state::weekend_event_state | wke_state |
| various weekend event settings | |
encapsulated game state