Work Life (Visual Novel / Game)
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various settings that can be changed at runtime More...
Classes | |
struct | runtime_state |
struct to bundle runtime toggles More... | |
Enumerations | |
enum | minigame_mode { PLAY = 0 , HINT = 1 , AUTOWIN = 2 } |
toggle the way minigames should be played More... | |
enum | emergency_day { EMERGENCIES_ON_SATURDAY = 0 , EMERGENCIES_ON_SUNDAY = 1 } |
toggle the day when emergencies should happen More... | |
Functions | |
void | toggle (bool *option) |
toggle a generic boolean option | |
void | toggle (minigame_mode *option) |
toggle the minigame_mode | |
void | toggle (emergency_day *option) |
toggle the emergency_day | |
bn::string< 8 > | to_str (minigame_mode option) |
convert the minigame_mode to a string | |
bn::string< 8 > | to_str (emergency_day option) |
convert the emergency_day to a string | |
various settings that can be changed at runtime
toggle the day when emergencies should happen
Enumerator | |
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EMERGENCIES_ON_SATURDAY | emergencies should happen on Saturday (default) |
EMERGENCIES_ON_SUNDAY | emergencies should happen on Sunday (see weekend_event::generic_event and weekend_event::generic_emergency) |