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Work Life (Visual Novel / Game)
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various settings that can be changed at runtime More...
Classes | |
| struct | runtime_state |
| struct to bundle runtime toggles More... | |
Enumerations | |
| enum | minigame_mode { PLAY = 0 , HINT = 1 , AUTOWIN = 2 } |
| toggle the way minigames should be played More... | |
| enum | emergency_day { EMERGENCIES_ON_SATURDAY = 0 , EMERGENCIES_ON_SUNDAY = 1 } |
| toggle the day when emergencies should happen More... | |
Functions | |
| void | toggle (bool *option) |
| toggle a generic boolean option | |
| void | toggle (minigame_mode *option) |
| toggle the minigame_mode | |
| void | toggle (emergency_day *option) |
| toggle the emergency_day | |
| bn::string< 8 > | to_str (minigame_mode option) |
| convert the minigame_mode to a string | |
| bn::string< 8 > | to_str (emergency_day option) |
| convert the emergency_day to a string | |
various settings that can be changed at runtime
toggle the day when emergencies should happen
| Enumerator | |
|---|---|
| EMERGENCIES_ON_SATURDAY | emergencies should happen on Saturday (default) |
| EMERGENCIES_ON_SUNDAY | emergencies should happen on Sunday (see weekend_event::generic_event and weekend_event::generic_emergency) |