Work Life (Visual Novel / Game)
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the relationship state struct More...
#include <relationship_state.h>
Public Member Functions | |
void | modify_relation (character::CHAR_ENUM c, RELATION_INC_AMT amt) |
update the relation by a fixed amount | |
void | init () |
initialize the struct | |
bn::string< 8 > | fmt (character::CHAR_ENUM c) |
used in SaveScreen rendering and viewing in the Morning | |
void | reset (character::CHAR_ENUM c) |
used in extreme story events | |
bn::array< character::CHAR_ENUM, character::COUNT > | by_rel_desc () |
used in weekend_event and during weekend emergencies | |
Public Attributes | |
int | rels [character::COUNT] |
relationship values of various characters. value between [0, REL_MAX] | |
the relationship state struct