Work Life (Visual Novel / Game)
Loading...
Searching...
No Matches
story Namespace Reference

Daytime story progression. Happens before work. More...

Namespaces

namespace  episodes
 holds various episode events
 
namespace  progress_report
 holds various progress report events
 
namespace  unlocks
 holds various task unlock events
 

Functions

bool maybe_handle_story ()
 maybe run a cutscene before work starts for the day
 
void playtest ()
 manipulate the day and test various parts of the story
 
void office_w1_d1 ()
 the first day in the office
 
void office_w1_d2 ()
 second day in the office: ino checks in to see how we are feeling
 

Variables

constexpr bn::fixed TASKS_PER_WEEK = 3
 expected successful tasks completed per week (Fr,Mo,Tu,We,Th)
 
bool playtest_loop
 internal
 
vnlib::MenuOptions playtest_menu_options = vnlib::default_MenuOptions()
 internal
 

Detailed Description

Daytime story progression. Happens before work.

this story is not dependent on relationship and can be viewed as the "main" story. it mostly involves adding items to backlog and exploring bits about characters

Function Documentation

◆ office_w1_d1()

void story::office_w1_d1 ( )

the first day in the office

we are introduced to Ino and learn she wants to get things done

we learn that Ino
is our manager

◆ office_w1_d2()

void story::office_w1_d2 ( )

second day in the office: ino checks in to see how we are feeling

she also covers:

  1. that tasks get more difficult
  2. that characters aren't always available every day
we learn that Ino
is reassuring