Work Life (Visual Novel / Game)
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Daytime story progression. Happens before work. More...
Namespaces | |
namespace | episodes |
holds various episode events | |
namespace | progress_report |
holds various progress report events | |
namespace | unlocks |
holds various task unlock events | |
Functions | |
bool | maybe_handle_story () |
maybe run a cutscene before work starts for the day | |
void | playtest () |
manipulate the day and test various parts of the story | |
void | office_w1_d1 () |
the first day in the office | |
void | office_w1_d2 () |
second day in the office: ino checks in to see how we are feeling | |
Variables | |
constexpr bn::fixed | TASKS_PER_WEEK = 3 |
expected successful tasks completed per week (Fr,Mo,Tu,We,Th) | |
bool | playtest_loop |
internal | |
vnlib::MenuOptions | playtest_menu_options = vnlib::default_MenuOptions() |
internal | |
Daytime story progression. Happens before work.
this story is not dependent on relationship and can be viewed as the "main" story. it mostly involves adding items to backlog and exploring bits about characters
void story::office_w1_d1 | ( | ) |
the first day in the office
we are introduced to Ino and learn she wants to get things done
void story::office_w1_d2 | ( | ) |
second day in the office: ino checks in to see how we are feeling
she also covers: