Work Life (Visual Novel / Game)
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Design: Flow of the Game

Flow of the Game

  • Core gameplay loop takes place on a week-by-week basis. If no failure routes are taken, there are an infinite number of weeks.
  • Usually, there will be some generic Story progression that takes place in the morning.
  • After an optional Story you will have to complete a Work task. This is the only point where the player is allowed to save.
  • Following the completion of a Work task, you have the option of a Work Life task. This can be skipped.
  • Weekends are for Weekend Events and Weekend Emergency Events. More information below.
  • There are bad endings which will result in your employment termination (or by quitting). The good endings will let you continue working.
Day Pre-Morning Morning Afternoon
Monday Story Work Work Life
Tuesday Story Work Work Life
Wednesday Story Work Work Life
Thursday Story Work Work Life
Friday Story Work Work Life
Saturday n/a Weekend Event **Weekend Emergency
Saturday n/a n/a **Weekend Emergency
Remarks
**: Weekend Emergencies can happen on either Saturday or Sunday. This behavior can be toggled at runtime. see runtime_state::emergency_day

Work

Team Character Theoretical Task Skill Code **Hint Mode
Programming Ino writing code math minigame_code highlight the menu item
Paperwork Kanade filling in paperwork values english minigame_paperwork highlight the menu item
Sales Rika making calls with customers memory minigame_calls autocomplete all but last letter
Security Rin "squashing" bugs directional input minigame_bugs autocomplete all but last action
  • Work tasks consist of a mini-game to pass the time.
  • Successful completion of a mini-game will incrase relationship value with the respective character
  • Bonus relationship points earned on days when respective team member is instant_message::ONLINE or instant_message::BUSY.
  • Not all tasks are unlocked at the beginning of the game. The player must agree to help the team during various story events. see Story Unlocks
Remarks
**: tired of the mini-games? try toggling the options while playing!
Here are the options:
DEFAULT: play the game with no help (see runtime_state::minigame_mode::PLAY)
HINT: play game with most of the work completed (see runtime_state::minigame_mode::HINT)
AUTOWIN: do not play at all, win (see runtime_state::minigame_mode::AUTOWIN)
.
also see runtime_state::minigame_mode

Work Life

Task Code
Instant Message see instant_message
Skip n/a
  • Shorter side stories to learn more about characters.
  • Might influence confession but mostly standalone.

Story

see story

Main story that will not modify relationships:

  • unlocking department work ( see Story Unlocks )
  • progress checkpoints ( see story_progress_checkpoints )
  • adding work to backlog
  • "random event" episodes (see story_episodes )

Weekend Event

Character Events
Ino weekend_event::WEEKEND_INO
Kanade weekend_event::WEEKEND_KANADE
Rika weekend_event::WEEKEND_RIKA
Rin weekend_event::WEEKEND_RIN
  • 1:1 event with team members.
  • launched when relationship is high enough (see weekend_event::WEEKEND_REL_PROGRESS_MULTIPLIER )
  • will be the highest possible character past threshold
  • if completed, will result in large relationship gain (however, a conflicting Weekend Emergency might result in a large relationship loss)

Weekend Emergency (Emergency Event)

Character Prompts Events
Ino weekend_event::EMERGENCY_PROMPT_INO weekend_event::EMERGENCY_STORY_INO
Kanade weekend_event::EMERGENCY_PROMPT_KANADE weekend_event::EMERGENCY_STORY_KANADE
Rika weekend_event::EMERGENCY_PROMPT_RIKA weekend_event::EMERGENCY_STORY_RIKA
Rin weekend_event::EMERGENCY_PROMPT_RIN weekend_event::EMERGENCY_STORY_RIN
Remarks
Weekend Emergencies can be toggled between Saturday and Sunday. see runtime_state::emergency_day
  • triggered during a weekend event
  • triggered highest non-current character
  • if ignored, will result in large relationship loss
  • if accepted, will result in large relationship loss of original weekend event character and large relationship gain of emergency character

also see: weekend_event::handled_event , weekend_event::handle_emergency