About
- Work-Life is a Visual Novel focusing on relationships in a modern workplace
- There are successful routes and failure routes
- The story is kinetic (predetermined) with options affecting only small variations of a story (mainly character preferences)
- There is no conflict between potential interests as the "romance" is a only a subtext
Inspiration
It is inspired and loosely based off of Tokimeki Memorial with the following differences:
- deeper character story lines
- transparent, no-rng, task-based relationship value replacing hidden stat values
- older characters
- negative action (rumors) replaced with weekend emergency events. tunneling one character's story will not lead to bad end, only slows down relationship gain.
- no cost to check character relations
Curious? Watch a playthrough here!
There is also a lengthy review / playthrough from Action Button here
Other Notes
- This was built for the 2024 GBA Jam.
- It took between 250-400 hours (4-6 hours 6 days a week) over the course of about 80 days.
- It is my first game and built in honor of NHK.